ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFNumber (float): 11 cameraFarClip (float): 1e+030 cameraFarRange (float): 1e+018 cameraFocalLength (float): 52.5008 cameraFov (float): 36.6167 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 150.348 cameraTransform (m44f): [{-0.858516, 0.482106, 0.174714, 496.75}, {0.505156, 0.853699, 0.126555, 82.236}, {-0.0881402, 0.196908, -0.976452, 51.1676}, {0, 0, 0, 1}] channels (chlist) compression (compression): DWAA dataWindow (box2i): [0, 0, 8999, 4994] displayWindow (box2i): [0, 0, 8999, 4994] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" vrayInfo/camera (string): "pasted__renderCam_CAM_X152_21MY_021_GLHD" vrayInfo/computername (string): "nodeu104" vrayInfo/cpu (string): "INTEL/Model:15,Family:6,Stepping:2,Cache:0" vrayInfo/date (string): "2019/Aug/9" vrayInfo/filename (string): "K:/DigitalAssets/content_creation/01_image_production/01_projects/x152/21my/core/01_3d/01_scenes/BATCH_05C/021_GLHD/021_GLHD_00" vrayInfo/frame (string): "00000" vrayInfo/h (string): "4995" vrayInfo/mhz (string): "0MHz" vrayInfo/os (string): "Linux" vrayInfo/primitives (string): "0" vrayInfo/ram (string): "193312MB" vrayInfo/renderlayer (string): "utilities_rl" vrayInfo/rendertime (string): " 0h 23m 8.6s" vrayInfo/scenename (string): "021_GLHD_007" vrayInfo/time (string): "18:43:59" vrayInfo/vmem (string): "488224MB" vrayInfo/vraycore (string): "3.60.04" vrayInfo/vrayversion (string): "Version of V-Ray for Maya 3.60.05" vrayInfo/w (string): "9000" =Channels= A (float) B (float) G (float) R (float)

Ohodnoťte tento článek!
Celá velikost obrázku